Issue image

More articles from Volume 11, Issue 2, 2019

Preliminary study on pre-treatment physical activity and quality of life in infertility

Physical activity and screen time among children and adolescents in Kazakhstan

Influences of occupational therapy as curricular activity on to psychophysical development of hearing-impaired students

Gotta catch’em all: Ready, set, (pokemon) GO!

Isokinetic performance of shoulder external and internal rotators in judo and karate female elite athletes

Citations

Crossref Logo

24

Crossref Logo

Bernadeta Lelonek-Kuleta, Rafał Piotr Bartczuk

(2021)

Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors

Journal of Gambling Studies, 37(4)

10.1007/s10899-021-10015-4

Crossref Logo

Orhan Koçak, Orhan Çevik, Orçun Muhammet Şimşek

(2025)

Flourishing through Social Development Activities and Social Support: A Holistic Strategy for Problematic Smartphone Use

Psychiatric Quarterly, 96(2)

10.1007/s11126-025-10126-w

Crossref Logo

Andreea Voinea, Liviu Marian Matac, Carmen Grigoroiu

(2025)

The E-Sports Phenomenon in the University Environment: Involvement, Perceptions and Challenges. A Comparative Analysis between Technical and Economics Students

Proceedings of the International Conference on Business Excellence, 19(1)

10.2478/picbe-2025-0068

Crossref Logo

(2025)

Esport and Society

, ()

10.1002/9781394320264.biblio

Crossref Logo

Ronald D. Derla

(2024)

Exploring emotions and sentiments in the Philippine esports industry: A mixed methods approach

International Journal of ADVANCED AND APPLIED SCIENCES, 11(5)

10.21833/ijaas.2024.05.014

Crossref Logo

Patrycja Kępka, Artur Strzelecki

(2024)

Exploring the Factors Influencing Motivation and Satisfaction of Video Game Players

Journal of Electronic Gaming and Esports, 2(1)

10.1123/jege.2023-0026

Crossref Logo

Ana Monteiro Pereira, Caroline Bolling, Phil Birch, Pedro Figueiredo, Evert Verhagen, João Brito

(2023)

Perspectives of eFootball Players and Staff Members Regarding the Effects of Esports on Health: A Qualitative Study

Sports Medicine - Open, 9(1)

10.1186/s40798-023-00617-0

Crossref Logo

Nikola Doderović

(2025)

MEDIA REPRESENTATION OF ESPORTS CULTURE IN SERBIA

SPORT, MEDIA AND BUSINESS, 11(1)

10.58984/smb2501131d

Crossref Logo

Cihan AKKAYA

(2023)

Dijitalleşen Toplumda Dijital Kültür ve Espor

Gaziantep University Journal of Social Sciences, 22(3)

10.21547/jss.1281650

Crossref Logo

Markus Gennat, Jan P. Ehlers, Jens Wortmann, Eik-Henning Tappe

(2025)

E-Sport im Sportverein – Potenziale für die außersportliche Jugendarbeit? Eine (medien-)pädagogische Perspektive

Forum Kinder- und Jugendsport, 6(2)

10.1007/s43594-025-00174-2

Crossref Logo

Giulio Pitroso

(2025)

Beyond subcultures: A literature review of gaming communities and sociological analysis

New Media & Society, 27(11)

10.1177/14614448241252392

Crossref Logo

Mehmet KARTAL

(2023)

E-Sporda Kariyer Fırsatları ve Tehditleri

Akdeniz Spor Bilimleri Dergisi, ()

10.38021/asbid.1351064

Crossref Logo

Adam Berg

(2025)

The politics of the metaphysics of sport

Sport, Ethics and Philosophy, ()

10.1080/17511321.2025.2539863

Crossref Logo

Austin Wontepaga Luguterah

(2025)

Geopolitical Implications of E-Sports

Games and Culture, ()

10.1177/15554120251371422

Crossref Logo

Rajesh Kedarnath Navandar, Syed Hamid Hasan, Netaji Jadhav, Kamred Udham Singh, R. Monisha, N Venkatram

(2025)

Modernizing sports an intelligent strategy for entertainment through internet of things in sports

Entertainment Computing, 52()

10.1016/j.entcom.2024.100804

Crossref Logo

Christian Montag, Bruno Schivinski, Christopher Kannen, Halley M. Pontes

(2022)

Investigating gaming disorder and individual differences in gaming motives among professional and non-professional gamers: An empirical study

Addictive Behaviors, 134()

10.1016/j.addbeh.2022.107416

Crossref Logo

Serdar Solmaz, Mehmet İnan, Mustafa Yaşar Şahin

(2025)

The moderating effects of physical activity on social anxiety and sleep disturbance: managing gaming disorder in young e-sports players

Frontiers in Public Health, 13()

10.3389/fpubh.2025.1544044

Crossref Logo

Yu.O. Yukhno, N.G. Byshevets, N.M. Goncharova, O.V. Pleshakova

(2023)

Analysis of the popularity of cyber sports among higher education acquires

Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), (1(159))

10.31392/NPU-nc.series15.2023.1(159).36

Crossref Logo

Hui Li, Yao Lu, Hongqiao Yan, Xin Ning

(2022)

E-Sports Training System Based on Intelligent Gesture Recognition

Computational Intelligence and Neuroscience, 2022()

10.1155/2022/2689949

Crossref Logo

Tomáš Gábriš, Ondrej Hamuľák, Hovsep Kocharyan, Pablo Martínez Ramil

(2024)

Esports between the Sports and Entertainment Industry: In Search of Division Lines

TalTech Journal of European Studies, 14(2)

10.2478/bjes-2024-0022

Crossref Logo

Athena T. W. Lam, Thilini P. Perera, Kiara Bern A. Quirante, Antonia Wilks, Abbie J. Ionas, G. David Baxter

(2020)

E-athletes’ lifestyle behaviors, physical activity habits, and overall health and wellbeing: a systematic review

Physical Therapy Reviews, 25(5-6)

10.1080/10833196.2020.1843352

Crossref Logo

Gabriel Ratano

(2023)

Unternehmerische Führung und Kultur in Non-Profit-Organisationen

, ()

10.1007/978-3-658-40983-8_30

Crossref Logo

Markus Gennat, Jan P. Ehlers, Eik-Henning Tappe

(2025)

E-Sport im Sportverein

merz | medien + erziehung, 69(6)

10.21240/merz/2025.6.10

E-sports: Definition and social implications

Marko Marelić ,
Marko Marelić

University of Zagreb, School of Medicine, Zagreb, Croatia

Dino Vukušić
Dino Vukušić

Institute of Social Sciences “Ivo Pilar”, Zagreb, Croatia

Published: 15.12.2019.

Volume 11, Issue 2 (2019)

pp. 47-54;

https://doi.org/10.31382/eqol.191206

Abstract

The development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport. “Electronic sport” presupposes playing video games in a competitive setting, with emphasis on increased “institutionalization” of gaming activity through the organization of e-sports teams and official international competitions. In order to define esports, it’s important to note that not every activity of playing video games can be described as e-sport, but every e-sport is essentially playing video games. The interest for the phenomenon of electronic sport has increased over the past several years in all social sciences, including sociology. This paper aims to present several dimensions of the “electronic sport” phenomenon, review the existing research in this field, compare various aspects of e-sports and “traditional” sports, and discuss the formation of new subcultural group gathered around video games. The key task of this paper is to examine the distance between e-sports and “traditional” sport and frame the socio-economic scale of the phenomenon.

Keywords

References

Aadahl, M., Kjaer, M., & Jorgensen, T. (n.d.). Perceived exertion of physical activity: Negative association with self-rated fitness. Scandinavian Journal of Public Health, 35, 403–409.
Becker, H. (n.d.). Outsiders: studies in the sociology of deviance.
Bronner, S., Pinsker, R., & Noah, J. A. (n.d.). Energy Cost and game Flow of 5 Exer-games in Trained Players. American Journal of Helath Behavior, 37(3), 369–380.
Čaldarović, O. (n.d.). Urbana sociologija.
Cohen, A. (n.d.). Delinquent Boys: The Culture of the Gang.
Cohen, P. (n.d.). Sub-cultural conflict and working-class community: Working papers in cultural studies 2.
Cohen, S. (n.d.). Folk Devils and Moral Panics.
Crawford, G. (n.d.). Video gamers.
Ferrari, S. (n.d.). eSport and the Human Body: foundations for a popular aesthetics.
Hallmann, K., & Giel, T. (2018). eSports – Competitive sports or recreational activity? Sport Management Review, 21(1), 14–20. https://doi.org/10.1016/j.smr.2017.07.011
Hebdrige, D. (n.d.). Potkultura: Značenje stila.
Hilvoorde, I. van, & Pot, N. (2016). Embodiment and fundamental motor skills in eSports. Sport, Ethics and Philosophy, 10(1), 14–27. https://doi.org/10.1080/17511321.2016.1159246
Holden, J. T., Rodenberg, R. M., & Kaburakis, A. (n.d.). Esports Corruption: Gambling, Doping, and Global Governance. Maryland Journal of International Law, 32(1), 236–273.
Kane, D., & Spradley, B. (n.d.). Recognizing ESports as a Sport. The Sport Journal.
Krnić, R., Perasović, B., Ljevak.Krolo, K., Zdravković, Ž., & Puzek, I. (n.d.). Sociologija i party scena. Medijske Studije, 7(13), 25–41.
Laakkonen, J. (n.d.). Business Models in eSports.
Muggleton, D. (n.d.). The post-subculturalist. In The Club Culture Reader (pp. 185–203).
Perasović, B. (n.d.). Urbana plemena: sociologija subkultura u Hrvatskoj. In Hrvatska sveučilišna naklada.
Pimenta. (n.d.). Are esports athletes.
Polman, R., Trotter, M., Poulus, D., & Borkoles, E. (n.d.). eSport: Friend or Foe? Joint International Conference on Serious Games, 3–8.
Seo, Y., & Jung, S. (n.d.). Beyond solitary play in computer games: The social practices of eSports. Journal of Consumer Culture, 1–21.
Shaw, A. (n.d.). What is video game culture? Cultural studies and game studies. Games and Culture, 5(4), 403–424.
Wagner, M. G. (n.d.). On the Scientific Relevance of eSports. International Conference on Internet Computing, 437–442.

Citation

Copyright

Article metrics

Google scholar: See link

The statements, opinions and data contained in the journal are solely those of the individual authors and contributors and not of the publisher and the editor(s). We stay neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Most read articles